Make your own free website on

The Game Room

For a couple of years I worked for the two computer game companies in the Pittsburgh area. The first was DreamForge, and the second was Take 2 Interactive.

DreamForge was a fine place to work. Good people all around, and the company was run well. Nevertheless, it wasn't a jail; it was fun to work there. They're still up and running, and I'm glad to know it! I worked for them on Ravenloft and later I freelanced for them on two other games, Chronomaster and Anvil of Time.

Drawn by the lure of learning 3-D sculpting and animation, I moved over to Take 2 Interactive. Remember that old adage "be careful what you ask for"? I got what I wanted -- a chance to learn how to use 3-D Studios (version 2) and work in the program. However, I had to learn it myself from the books; I had missed the month-long class the company gave to their new artists. Not to be daunted, I covered the material and was sculpting organic figures and animating in two weeks.

At Take 2, I worked on cinematics for Star Crusader and character creation and animation for Hell, A Cyberpunk Thriller. Star Crusader was well received in the gaming industry, but it was Hell that really won the most interesting accolade.

While Take 2 did give me the learning opportunity I wanted, they also gave me a work atmosphere that made Animal House look like the Senate chambers by comparison. Not surprisingly, they are no longer in business...not under the name of Take 2, anyway.

At least I got some nice 3-D figures out of it...

These pages are listed in the order of the games' creation.

All the images in this gallery are my own creations. In most cases, the copyright belongs to the company that owns the game in which the art was used. These images are not for download.
Be nice to DreamForge.

If you have any questions, comments, or you'd like to commisserate over working for strange companies, email me. I'd like to hear what you have to say.

[Back to the Den]

| Home | About Me | The Den | Site Diary/Updates | More to come... |

This page updated December 13, 2000
Contents © 2000 Nancy L. Janda